﻿using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;   //   for Texture2D
using Microsoft.Xna.Framework;  //  for Vector2

namespace Pacman
{
    class TexturePositionne
    {
        private Texture2D _texture;    //  sprite texture 
        private Vector2 _position;     //  sprite position on screen

        public TexturePositionne(Texture2D texture, Vector2 position)
        {
            this._texture = texture;
            this._position = position;
        }



        public Texture2D Texture
        {
            get { return _texture; }
            set { _texture = value; }
        }

        public Vector2 Position
        {
            get { return _position; }
            set { _position = value; }
        }

    }
}
